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Left 4 dead 2 console commands
Left 4 dead 2 console commands











left 4 dead 2 console commands

Z_debug_spawn_ahead : 0 :, "sv", "cheat" : Z_debug_population : 0 :, "sv", "cheat" : Optional argument is number of times to invoke Compute() Z_debug_path_stress_test : cmd : : Stress-tests Path::Compute() on an Infected. Z_debug_neighbors : 0 :, "sv", "cheat" : Z_debug_mob_spawn : 0 :, "sv", "cheat" : Z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected Z_debug_falling_damage : 0 :, "sv", "cheat" : Z_debug_escape_scan : 0 :, "sv", "cheat" : Z_debug_breakables : 0 :, "sv", "cheat" : Z_debug_activities : 0 :, "sv", "cheat" : Z_cull_timeout : 5 :, "sv", "cheat" : Grace period before player zombie is culled for being too far away Z_credits_interval : 0 :, "sv", "cheat" : Z_cough_interval : 20 :, "cheat", "rep", "cl" : How often a cougher can cough. High number will pin in place for a long time, lower will just slow. Z_cough_fatigue : 3000 :, "cheat", "rep", "cl" : Stamina impact of coughing. Z_cough_duration : 5 :, "cheat", "rep", "cl" : How long a cougher continuously coughs for. Z_cough_cloud_radius : 175 :, "sv", "cheat" : How far from center of smoke cloud makes you cough. Z_cough_cloud_initial_cough_delay : 0 :, "sv", "cheat" : You don't cough until smoke cloud exists for this long. Z_cough_cloud_expire : 14 :, "sv", "cheat" : You don't cough after a smoke cloud has existed this long. Z_cooldown_spawn_safety_range : 1000 :, "sv", "cheat" : Z_common_limit : 30 :, "sv", "cheat" : How many common infecteds we can have at once. Z_close_target_notice_distance : 60 :, "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim. Z_camo_decay_rate : 0 :, "cheat", "cl" : How fast the camouflage effect dies on ragdolls Z_burning_lifetime : 30 :, "sv", "cheat" : Number of seconds a burning zombie takes to crisp Z_breakable_damage : 4 :, "sv", "cheat" : Z_boundary_spread_speed : 200 :, "sv", "cheat" : Z_boundary_clear_type : 1 :, "sv", "cheat" : 0 = floodfill, 1 = new creep Z_boss_crouch : 0 :, "sv", "cheat" : Forces boss zombie bots to crouch Z_background_limit : 20 :, "sv", "cheat" : How many common infected are on the background map at once. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) Z_award_debug : 0 :, "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. Z_attention_range_sitting_modifier : 0 :, "sv", "cheat" : Z_attention_range_lying_modifier : 0 :, "sv", "cheat" : Z_allow_ai_to_use_abilities : 1 :, "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc Z_added_light_debug : 0 :, "cheat", "cl" : Z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them Z_acquire_time_variance_factor : 0 :, "sv", "cheat" :

left 4 dead 2 console commands

Z_acquire_near_time : 0 :, "sv", "cheat" : When a zombie notices you, this determines the seconds to wait before it attacks you Z_acquire_near_range : 200 :, "sv", "cheat" : The maximum range for a near zombie to notice and attack you Prev z_acquire_far_range : 2500 :, "sv", "cheat" : The maximum range for a distant zombie to notice and attack you













Left 4 dead 2 console commands