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Descent legends of the dark artwork
Descent legends of the dark artwork







descent legends of the dark artwork

It’s easy to know which because any terrain piece that is taller than your mini will block LoS.Īfter each player takes a turn, it’s the Darkness phase. Interestingly, the terrain can also block line of sight. There are trees you can climb, bookshelves to ransack, stairs to ascend, and lecterns to loot. The other thing of note is that Descent comes with a lot of 3D terrain. Custom dice will be used in skill tests and combat. So, after your bow is at its max fatigue, you can flip it over to its sword side and keep in the action in melee range.

descent legends of the dark artwork

For example, the ranger has a bow on one side and twin swords on the other. Flipping the card clears all tokens and usually transforms it into a different item or changes your hero’s power. Just about every card in Descent is double-sided and has a fatigue limit. Every card has a fatigue limit that when reached, can’t be used to convert +’s or activate the card fatigue power anymore. Your roll might get a success, surge (which activates your surge power), or + symbol, which can be converted into successes by place fatigue tokens on your cards. The app tracks the health and any special powers of the monster. Fighting involves telling the app which monster you are attacking and rolling your die.

descent legends of the dark artwork

Maneuver lets you move around the battlefield with your mini. On your turn, you get a maneuver action, and two additional actions that can be chosen from: maneuver, fight, ready, explore, or character-specific ones. During the player phase, each hero takes a turn in any order. Each player starts with a dual sided character card and weapon.Įach round has a player phase and a darkness phase.

descent legends of the dark artwork

If you’ve played either Mansions of Madness or Lord of the Rings: Journeys in Middle-Earth (both excellent games), then you’ll feel right at home here as much is borrowed from both games. The first mission has the characters guarding a caravan when they are attacked. It starts by dropping you into the world with some background story and banter. The app handles a lot of the game for the players. Each player gets a mini, character sheet, and starting weapon. While the lore is unique to the world, the roles are the standard fantasy troops: Tanky fighter, ranger, magic user, healer(ish). In Descent: Legends of the Dark (just Descent from here on out for brevity’s sake), each player gets to choose one of four heroes to play (at first). Let’s descended into the depths and see what this game is all about. Whether or not that is a good thing will depend on your feeling of coop vs 1 vs Many games, and also app integrated experiences. Today we are going to look at Descent: Legends of the Dark, a new offshoot version of Descent (note: this is not Descent 3rd edition) that has been built from the ground up as a fully cooperative, app-integrated experience. While the app definitely worked and allowed for play without an overlord, it always felt kind of shoehorned in.Īnd now all that has changed. Over time, Descent changed and even brought in an app to help transition the game to a cooperative experience. It was certainly one of my first dungeon crawlers (outside of Hero Quest). Descent: Journeys in the Dark was a 1 vs Many game that came out way back in 2005. When it comes to dungeon crawlers, many gamers cut their teeth on Descent (or Descent 2nd Edition).









Descent legends of the dark artwork